Shannon Tindle Reveals a Tender Side of Ultraman and dives into the developmental artistry of the film. - Netflix Tudum

  • Deep Dive

    The Art of Ultraman: Rising

    Shannon Tindle and his team reveal a tender side of the towering, kaiju-fighting hero

    By Miranda Tsang
    Jan. 17, 2025

Animation director Shannon Tindle grew up a fan of Ultraman, Eiji Tsuburaya’s giant red-and-silver alien hero who first began defending Tokyo against giant monsters (or kaiju) on the 1966 TV show bearing the character’s name. In the years since, Ultraman appeared in numerous comics, films, and television series, his look, backstory, and ambitions evolving with the decades. Sometimes, the character starred in stories for children; on other occasions, his exploits were designed to appeal to fans of tokusatsu, live-action films that heavily use practical special effects (think Godzilla, another of Tsuburaya’s creations). 

As far back as 2001, Tindle had toyed with the idea of making an Ultraman-inspired film that centered the character as a reluctant father to a baby kaiju. After working on such successful animated projects as the Oscar-nominated Coraline, the Emmy-winning Lost Ollie, and the twice Oscar-nominated Kubo and the Two Strings, he finally found his opportunity to bring the relatable story to life with Ultraman: Rising. 

Tindle’s film centers on Ken Sato, a professional baseball player living in L.A. who must return home to Tokyo to take on the family business of being Ultraman — as well as the unexpected role of parenting the infant offspring of his kaiju nemesis Gigantron. “What would it be like to struggle to raise the child of his enemy?” reflects Tindle on the premise of Ultraman: Rising. “That is a huge character-building exercise. There’s a lot of humility there and a lot of rethinking of how you view who are your enemies, who are your friends.” 

Ultraman: Rising features the work of dozens of talented animators and artists in partnership with Industrial Light and Magic. Visual effects supervisor Hayden Jones, animation supervisor Mathieu Vig, and production designer Marcos Mateu-Mestre are among those who helped to bring to life Tindle’s ambitious vision of an Ultraman who can protect Japan’s capital against the fiercest building-sized creatures yet finds meaning in caring for one of their kind.

Preproduction visual of the streets of Tokyo by Sunmin Inn.

Preproduction visual of the streets of Tokyo 

By Sunmin Inn
Production design sketch of Ultraman’s (Sean) base by Yoriko Ito and Marcos Mateu-Mestre.

Production design sketch of Ultraman’s (Sean) base

By Yoriko Ito and Marcos Mateu-Mestre

Mapping Tokyo

Ultraman needed a metropolis to protect, so production designer Mateu-Mestre and art director Sunmin Inn set about creating an animated Tokyo that felt as vibrant and bustling as its real-world counterpart. “The streets are all based on actual streets,” explains Jones. “We wanted to really make Tokyo almost like a character in our movie, and all of our modeling, all of our texturing had to go through a cultural committee that would look at it and make sure that it was all as accurate as we could make it. [We want to ensure audiences] get the feeling of walking the streets of Tokyo.”

Taking inspiration from manga and 60s art, the team built a world that honored the city’s many distinctive neighborhoods while also pushing their look and feel to align with the film’s aesthetic. “Ultraman’s world was an existing character and [while] a lot of the environments are obviously fantastic, there’s a lot of it which is Tokyo,” said Mateu-Mestre. “There are the spectacular buildings and skyscrapers of the city alongside the scale of the character. There’s this duality to it, which I think is fascinating.” 

Ultraman (Sean) pose explorations by Tony Fucile and surface rendering

Ultraman (Sean) pose explorations by Tony Fucile and surface rendering.

By Sunmin Inn

Designing a Hero

With his Ultraman, Tindle wanted to take things back to the beginning, basing his hero off of the original series. “Even if you don’t know anything about Ultraman, there’s a good chance you’ve seen him,” Tindle says. “It was like, Okay, how can I do it in a way that feels just a little bit updated?” Drawing inspiration from the lanky proportions of the gigantic robots in the famous anime Neon Genesis Evangelion, Tindle accentuated the character’s alien nature, giving him long, sinewy limbs and a sleek, brushed-steel-looking exterior. “It’s probably my favorite costume design ever,” he says.

Much attention was paid to the character’s expressions and movements as well: Tindle decided that his Ultraman’s face wouldn’t move, but that his eyes would glow as he spoke. “It turned from almost having narration to a character talking,” Vig says of the choice. “I think this is a movie that will appeal to the purists because we definitely have some moments which are taken [frame for] frame from a very famous Ultraman moment.”

Expression study drawings and surfacing render of Baby Emi.

Expression study drawings and surfacing render of Baby Emi.

By Andrew Chesworth
Gigantron design sketch by Shannon Tindle and surfacing render by Inn.

Gigantron design sketch by Shannon Tindle and surfacing render.

By Sunmin Inn

Making (Anti-)Monsters

Equally as important as getting Ultraman’s look just right was making sure that the film’s most menacing kaiju — down to its adorable (but still quite large) baby Emi — felt believable. To align with the look of the original tokusatsu films, in which kaiju were played by people inside elaborate costumes, Tindle wanted his beasts to walk on two feet yet appear more naturalistic than the bulky figures from the 60s. For Ultraman’s new rival, Gigantron, Tindle and art director for characters Keiko Murayama crafted a dragon-like body with a birdlike face.

Gigantron’s baby — which Ken names Emi — follows the same principles: She has the same proportions as a toddler would, with an oversized head and wobbly body. And, like Gigantron, she bears some reptilian properties, including scales and fins, along with a beak. “As soon as we saw the initial designs for Emi, we knew we had to make sure that she was the star of the show,” says Jones. “We spent quite a lot of time working out how her plates worked on her skin, to feel natural but not overly engineered.”

Related Stories

  • Ultraman: Rising’s Viral Zaddy Superhero
    Ken Sato (Christopher Sean) wears a tight gray T-shirt and stands against a black background.
Related Tags
  • Animation
  • Article

Shop Ultraman: Rising

Go to Netflix Shop

Deep Dive

  • Every Object Tells a Story in East of Eden
    A closer look at the sets, props, and production design of the limited series adaptation.
  • Zoe Kazan traveled across the world to recreate 20th century California.
  • Zoe Kazan’s adaptation of John Steinbeck’s novel preserves its final moments. 
  • “What we discovered during this process was something we never saw coming.”
  • Are you ready to step back into a world of pure imagination this fall?
  • The new film traces young Kaczynski’s journey to becoming the Unabomber.
  • One of the most surprising twists in Monster: The Lizzie Borden Story is true.

Animation

  • Wonka’s The Golden Ticket, A Different World, and UNABOMBER make strong debuts.
  • The anime movie follows Tanjiro and the Demon Slayer Corp into Muzan’s lair.
  • Plus LEGO ONE PIECE, The Arena, The Widower: 'Til Death Do Us Part, and more.
  • Stream Dawson’s Creek, Nurse Jackie, The Hunger Games films, and more before the month ends.
  • Jojo Fridays are back as Gyro and Johnny face down the “Devil’s Palm.”
  • From returning fan-favorite series to fresh games in Netflix Playground.
  • Is it for your pet, your kid … or for you? The answer may surprise us all.

Popular Now

  • From exes and BFFs to parents and alums, here’s how everyone connects on campus.
  • Ella Beatty leads the latest installment of the Ryan Murphy anthology series.